Art Update

After two weeks of hard work the art for one of our forest levels is now finished. I wanted to post some videos showing how the level and art were made but unfortunately we ran into some problems with our video recorder. However I am happy to release some concept art that I have made for the game.

We also have a new in-game screenshot. You can see that I made a new dynamic background. And now Arthur can climb. Arthur will be able to climb vines, ladders, and soft rocky walls to complete puzzles.

I hope you enjoyed the new update. We will try to fix the video recording issues and get some speed paint videos out there.

Shattered – First Look

Today, we release a (very) first look at our upcoming title Shattered.

A short concept overview:

Shattered is a side scrolling platformer where you rearrange the landscape to solve the puzzles required to save the world.

Features

  • Unique gameplay in which the player rearranges the level’s landscape in order to collect new pieces of the world and solve the puzzle
  • Intriguing story which persists into the game world
  • 5 Detailed and Rich Worlds
  • Custom Soundtrack for Every Level
  • Mind expanding puzzles that build upon each other for a bigger challenge
  • Gameplay that doesn’t become frustrating through a unique checkpoint system

A much more detailed description will be online in the coming weeks, with a page devoted to the game and its features.

Here is Arthur exploring a forest, although he appears to not be colored yet.

Shattered First Look

First Look - Arthur explores a forest. (1280x720)

We believe the art style suites our vision, and thanks to our amazing artist Alex, our vision can become a reality.

Introduction

After the feature post, I figured I would introduce myself as well. My name is Kevin Pfab, and I write the code for Bad Egg Studios, as well as some business related things and running the website. I’m a freshman Computer Science major at Virginia Polytechnical Institute, and have been playing video games my entire life. I was a computer nerd from the start, and have been hooked on programming every since I touched Adobe Flash back in my 8th grade year of middle school. I hope to bring you an excellent gameplay experience and to make somewhat of a splash into the indie game development field via Shattered.

P.S.

Follow us at: @badeggstudios or the Facebook Page

Meet the Artist

Hello everyone! I‘m Alex and I will be responsible for all the art, character designs, and animations of this project. Hopefully next week I can put up a video showing everyone how a simple idea evolves into a finished in-game visual piece. I will also be posting images of concept art and in-game screenshots as time goes on.

Well I have a lot of work ahead of me so I’m going to get started, before Kevin freaks out about the deadline again.