On Nerves, Peer Reviews, and a Sneak Peak!
Let the nervousness begin! We officially submitted Pew Pew Pod to play testing this morning (night?). After one month of working, bargaining, pleading, reasoning, threatening, and least of all lauding each other’s strengths, we have little left to do but to twiddle our thumbs and hope for the best.
Let me back up a few steps for those of you that may not be a member of the gaming community that know the ins and outs of putting a game on Xbox Live Indie Games; I’ll give ya the basics. Once you’ve completed your game, and you’re convinced it’s ready to ship out, it’s time to roll up your sleeves because you really need to whip out the EVIL LIST. Does your game work with a guitar plugged into third control socket? How about half past noon with a five o’clock shadow? Confused yet? I am. If you truly seek a deeper appreciation for what game developers go through, from the greatest gods to the lowliest mortals, you can check out the full list here: http://forums.xna.com/forums/t/19525.aspx.
Once we dotted our i’s and crossed our t’s, we were ready to submit. Microsoft has a process called the Peer Review system, in which the game is pushed to the limits of sanity to ensure it will provide a reliable experience to even the quirkiest of users. Peer Review takes between three and fourteen days, and at the end you get either a simple pass or fail for a spot on the indie game marketplace. Which brings me back to being nervous… Wish us luck!
p.s.- I start back on Shattered tomorrow morning, so hopefully I can get some more audio clips and blog posts coming your way in no time. I have some great ideas for a dark forlorn castle… But I’ve already said too much!
Trey Castle, Sound Slinger
