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	<title>Bad Egg Studios</title>
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	<link>http://badeggstudios.com/devblog</link>
	<description>Just a few bad eggs</description>
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		<title>Eh what? Oh, right! (AKA Development Update 4)</title>
		<link>http://badeggstudios.com/devblog/2010/04/24/eh-what-oh-right-aka-development-update-4/</link>
		<comments>http://badeggstudios.com/devblog/2010/04/24/eh-what-oh-right-aka-development-update-4/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 19:51:40 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=206</guid>
		<description><![CDATA[Greetings Bad-Egg-Website-Viewers!  We realize it&#8217;s been quite a while since our last update, and I just missed talking to myself so much I decided to make another post.
We really hope that everyone who tried out Pew Pew Pod enjoyed it! We&#8217;re proud to say that our first title was critically acclaimed, receiving positive reviews from [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Presenting: Pew Pew Pod</title>
		<link>http://badeggstudios.com/devblog/2010/03/29/presenting-pew-pew-pod/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/29/presenting-pew-pew-pod/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 14:06:00 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Pew Pew Pod]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=107</guid>
		<description><![CDATA[
Pew Pew Pod
Pew Pew Pod serves as the first of what we hope to be many outstanding, high quality titles by Bad Egg Studios (and also has one catchy title).
What Is Pew Pew Pod?
Here&#8217;s Pew Pew Pod in a nutshell :
Pew Pew Pod is a frantic  arcade shooter with strategic influences.  Four unique [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Creator’s Concept: The Design Document</title>
		<link>http://badeggstudios.com/devblog/2010/03/28/creator%e2%80%99s-concept-the-design-document/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/28/creator%e2%80%99s-concept-the-design-document/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 22:44:25 +0000</pubDate>
		<dc:creator>Trey</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=193</guid>
		<description><![CDATA[With the release of our first title “Pew Pew Pod” just hours away, I figured it would be a poignant moment to discuss perhaps the most important aspect of how exactly a game is made, the Design Document.
When creating something with moving, attachable, and interchangeable parts, engineers, architects, and the like all agree that some [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pew Pew Pod Release &#8211; 3/29/2010</title>
		<link>http://badeggstudios.com/devblog/2010/03/28/pew-pew-pod-release-3292010/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/28/pew-pew-pod-release-3292010/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 17:12:58 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Pew Pew Pod]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=189</guid>
		<description><![CDATA[Hey guys!
Just a quick update &#8211; we&#8217;re now 91% of our way through the peer review process! Unless a crash is found, this means that we&#8217;ll most likely pass through sometime today. Unfortunately, there is a 48 hour minimum time period to the review process, so we&#8217;ll be out sometime Monday morning. Thanks to all [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why We Delayed Pew Pew Pod</title>
		<link>http://badeggstudios.com/devblog/2010/03/21/why-we-delayed-pew-pew-pod/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/21/why-we-delayed-pew-pew-pod/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 21:57:54 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=170</guid>
		<description><![CDATA[To those of you following our Twitter  (@BadEggStudios), you know that we pulled Pew Pew Pod from the peer review process, requiring us to sit in a &#8220;locked&#8221; state for a week before being able to resubmit the game. I though I&#8217;d share the thought process behind this decision, and why it will benefit our [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>On Nerves, Peer Reviews, and a Sneak Peak!</title>
		<link>http://badeggstudios.com/devblog/2010/03/17/on-nerves-peer-reviews-and-a-sneak-peak/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/17/on-nerves-peer-reviews-and-a-sneak-peak/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 06:12:19 +0000</pubDate>
		<dc:creator>Trey</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Insight]]></category>
		<category><![CDATA[Shattered]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=93</guid>
		<description><![CDATA[Let the nervousness begin! We officially submitted Pew Pew Pod to play testing this morning (night?). After one month of working, bargaining, pleading, reasoning, threatening, and least of all lauding each other’s strengths, we have little left to do but to twiddle our thumbs and hope for the best.
Let me back up a few steps [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Pew Pew Pod</title>
		<link>http://badeggstudios.com/devblog/2010/03/17/pew-pew-pod/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/17/pew-pew-pod/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 05:49:32 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Pew Pew Pod]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=82</guid>
		<description><![CDATA[So after Kevin&#8217;s mildly overdramatic last post, time to get back to the good stuff. Pew Pew Pod is right around the corner to release! All the work as of now is officially done, after one HELLUVA day of Alex and me making the trailer. Which coincidentally is the best part about this update! Enjoy!
Several [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Some Updates and Thoughts</title>
		<link>http://badeggstudios.com/devblog/2010/03/13/some-updates-and-thoughts/</link>
		<comments>http://badeggstudios.com/devblog/2010/03/13/some-updates-and-thoughts/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 06:35:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Insight]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=76</guid>
		<description><![CDATA[We&#8217;ve been absent from this website for a few weeks, which is largely due to the slowdown in interesting progress in our major title Shattered.
This absence, however, does not come without good news. We&#8217;ve been working furiously on a smaller side-project that we are putting the finishing touches on this weekend! This week has been [...]]]></description>
		<wfw:commentRss>http://badeggstudios.com/devblog/2010/03/13/some-updates-and-thoughts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art Update</title>
		<link>http://badeggstudios.com/devblog/2010/02/10/art-update/</link>
		<comments>http://badeggstudios.com/devblog/2010/02/10/art-update/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:27:51 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Shattered]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=65</guid>
		<description><![CDATA[After two weeks of hard work the art for one of our forest levels is now finished. I wanted to post some videos showing how the level and art were made but unfortunately we ran into some problems with our video recorder. However I am happy to release some concept art that I have made [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Development Update #3</title>
		<link>http://badeggstudios.com/devblog/2010/02/06/development-update-3/</link>
		<comments>http://badeggstudios.com/devblog/2010/02/06/development-update-3/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 03:12:08 +0000</pubDate>
		<dc:creator>Cory</dc:creator>
				<category><![CDATA[Bad Egg Studios]]></category>
		<category><![CDATA[Shattered]]></category>

		<guid isPermaLink="false">http://badeggstudios.com/devblog/?p=60</guid>
		<description><![CDATA[Snow. AGAIN. Once again making us put on our work gloves and do our jobs.  I&#8217;m happy to say that Shattered is making huge leaps and bounds in progress. As of this evening, all of the art is done for the game&#8217;s first true level. This is a momentous occasion for the team, finally giving [...]]]></description>
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		<slash:comments>1</slash:comments>
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